Singapore casinos produce $6 billion in gaming revenue in 2013

Singapore casinos produce $6 billion in gaming revenue in 2013

The base tax rate of 14% on VIP business increases to 22% depending on revenue results, which is above the flat 10% payable in NSW and the flat tax rates in Singapore and Macau.


Singapore’s two casinos experienced a 3.8 percent increase in gaming revenues during 2013, but it wasn’t enough to carry the island nation past the Strip.

The Marina Bay Sands, which is owned by Las Vegas Sands Corp., and Genting Group’s Resorts World Sentosa produced a combined $6.077 billion in gaming revenues during the year, which fell short of the Strip’s $6.5 billion in 2013.

Both markets were far behind Macau, the world’s largest gaming destination, which produced a record $45.2 billion in gaming revenues last year.

Many analysts predicted Singapore’s two casinos, which opened in 2010, would eventually pass the Strip as the world’s No. 2 gaming market.

Union Gaming Group managing director Grant Govertsen, who is based in Macau, said that event might not happen. Govertsen said Singapore’s mass-market business has slowed while high-end play continues to grow.

“Generally speaking, the mass-market story in Singapore has now entered into a flattish period at best,” Govertsen said. “The VIP story is a bit rosier, although we don’t think VIP (play) in Singapore is likely to be as robust as it is in Macau.”

Govertsen added that Singapore, which collected $5.85 billion in gaming revenues in 2012, would probably retain the world’s No. 3 ranking, at least until casinos are approved for Japan.

“The good news for Singapore is that we don’t view any other Asian markets threatening its hold as the No. 2 gross-gaming revenue market in Asia,” Govertsen said.

Marina Bay Sands collected $3.135 billion of the 2013 total, which was a 6.6 percent increase over 2012. Resorts World’s gaming revenue take was $2.942 billion, a 1 percent increase.

Govertsen said the Genting development, which includes a Universal Studios theme park attraction, is most affected by reduced mass-market action.

“We think growth is likely to remain anemic in a best-case scenario going forward given that the Singapore local’s market is fully penetrated and the government continues to tighten the reins on this segment,” Govertsen said.


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